package vehement.game;

import org.lwjgl.util.vector.Vector3f;

import vehement.game.entities.Player;

public class Globals {
    //da,da da da, can't touch this
	public static final float manHeight = 1.f;
	public static final float gunHeight = 0.5f;
	public static final float fireBallTime = 10.f;
	
	public static final float camHeightMin = 2.f;
	public static final float camHeightMax = 20.f;	
	
	public static final float camAngleSpd = 5.f;
	public static final float camHeightSpd = 10.f;
	
	public static float camDist = 10.f;
	public static float camAngle = 0.f;
	public static float camHeight = 0.f;
	
	public static final Vector3f camPos = new Vector3f(-3.f,-3.f,10.f);
	public static final Vector3f camTarg = new Vector3f(0.f,0.f,0.f);
	
	public static final float minDist = 0.5f;
	
	public static Player ourPlayer;
}
